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Answer by webNeophyte

One thing I noticed in your Blender video is that you have the NLA editor open in the bottom left portion of the screen. In my experience, animations seemed to always get "tangled" up with each other doing that. The best way I create separate animations to work with Unity is using a workflow that I found on blendercookie (see link below). I use 2.64, but I am sure not much has changed. It just uses actions in the dope sheet editor. I think it is easier to manage. [Blender Cookie - Exporting Characters from Blender to Unity][1] [1]: http://cgcookie.com/unity/2011/12/05/exporting-characters-from-blender/ Hopefully that should help.

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